Chair Test.
Working in pairs we did three movements to our partner, then they to us. We played around with this for a while, then we created, in our pairs, a course of three movements each and we kept repeating these. Some of us then carried on these movements while our partner wasn't in the chair next to us, this was difficult as our partner wasn't there to move us and to move them.
We carried on this devising further to creating a game with rules, all without speaking. As soon as each pair knew the rules of their own game we added to a line of the script. This gave the game a whole new dimension and meaning. Within the game that Rory and I were playing it became that Rory seemed to be Henry and I seemed to be Brenda.
We also came up with ideas to lead the audience around the space.
Rope Memory - Have a long rope or a silk with memories attached, maybe memories of Henry, or memories we have collected throughout the process of the making of the show. Also thought we could have empty paperclips so the audience could attach their own memories.
Another idea was to have visiter tags, or hospital wrist bands, and either attach them to the piece of material and the audience, or just on the material. This seems similar to slavery, being a slave to memories.
Bicycle Bell - Have Henry introduce himself, and explain to follow the bell when you hear it. The bell would take you to a scene, then from that scene on of the characters could take you onto the next scene where the audience need to be. We thought having a bicycle bell would work best within the piece as Henry gets knocked over by a bike and thats what caused Henry to become H.M. We thought we could end with showing the accident, then in the audiences' minds it will click why we had to follow the bell.
Hospital Curtains - Using the curtains to 'trap' the audience into a scene, open up the curtains for the audience to walk through, and to keep the audience in one group close in the curtains behind them.
Theatre Truck - To somehow get everybody onto the truck, maybe without them knowing it's a truck, then once they are on we pull them round to the next scene or where we want them to go.
Britt
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