Some great costume ideas presented today. Exciting and inspiring.pictures coming soon hopefully.
Lab coats that magically transform into costumes for:
Broca
Tan
Korbinius
Wernicke
Phenias
Also costumes for
Jacoppo
Brenda
Betty
Suzanne
Scoville
Harry
Thursday, 10 March 2011
Wednesday, 9 March 2011
Chair Test.
Working in pairs we did three movements to our partner, then they to us. We played around with this for a while, then we created, in our pairs, a course of three movements each and we kept repeating these. Some of us then carried on these movements while our partner wasn't in the chair next to us, this was difficult as our partner wasn't there to move us and to move them.
We carried on this devising further to creating a game with rules, all without speaking. As soon as each pair knew the rules of their own game we added to a line of the script. This gave the game a whole new dimension and meaning. Within the game that Rory and I were playing it became that Rory seemed to be Henry and I seemed to be Brenda.
We also came up with ideas to lead the audience around the space.
Rope Memory - Have a long rope or a silk with memories attached, maybe memories of Henry, or memories we have collected throughout the process of the making of the show. Also thought we could have empty paperclips so the audience could attach their own memories.
Another idea was to have visiter tags, or hospital wrist bands, and either attach them to the piece of material and the audience, or just on the material. This seems similar to slavery, being a slave to memories.
Bicycle Bell - Have Henry introduce himself, and explain to follow the bell when you hear it. The bell would take you to a scene, then from that scene on of the characters could take you onto the next scene where the audience need to be. We thought having a bicycle bell would work best within the piece as Henry gets knocked over by a bike and thats what caused Henry to become H.M. We thought we could end with showing the accident, then in the audiences' minds it will click why we had to follow the bell.
Hospital Curtains - Using the curtains to 'trap' the audience into a scene, open up the curtains for the audience to walk through, and to keep the audience in one group close in the curtains behind them.
Theatre Truck - To somehow get everybody onto the truck, maybe without them knowing it's a truck, then once they are on we pull them round to the next scene or where we want them to go.
Britt
Working in pairs we did three movements to our partner, then they to us. We played around with this for a while, then we created, in our pairs, a course of three movements each and we kept repeating these. Some of us then carried on these movements while our partner wasn't in the chair next to us, this was difficult as our partner wasn't there to move us and to move them.
We carried on this devising further to creating a game with rules, all without speaking. As soon as each pair knew the rules of their own game we added to a line of the script. This gave the game a whole new dimension and meaning. Within the game that Rory and I were playing it became that Rory seemed to be Henry and I seemed to be Brenda.
We also came up with ideas to lead the audience around the space.
Rope Memory - Have a long rope or a silk with memories attached, maybe memories of Henry, or memories we have collected throughout the process of the making of the show. Also thought we could have empty paperclips so the audience could attach their own memories.
Another idea was to have visiter tags, or hospital wrist bands, and either attach them to the piece of material and the audience, or just on the material. This seems similar to slavery, being a slave to memories.
Bicycle Bell - Have Henry introduce himself, and explain to follow the bell when you hear it. The bell would take you to a scene, then from that scene on of the characters could take you onto the next scene where the audience need to be. We thought having a bicycle bell would work best within the piece as Henry gets knocked over by a bike and thats what caused Henry to become H.M. We thought we could end with showing the accident, then in the audiences' minds it will click why we had to follow the bell.
Hospital Curtains - Using the curtains to 'trap' the audience into a scene, open up the curtains for the audience to walk through, and to keep the audience in one group close in the curtains behind them.
Theatre Truck - To somehow get everybody onto the truck, maybe without them knowing it's a truck, then once they are on we pull them round to the next scene or where we want them to go.
Britt
Wednesday 9th....
Wednesday 9th March
Physicalistic subtext – expressive
· Rules
· Accident
· Random
· Tracks
· Expressive and literal
The chairs:
Sitting next to each other on chairs, We had to move our partner’s positions with three movements, move their arm, leg, head etc into a different position, then staying in that position they would then move their partner three times. We did this a number of times and changed partners. We were given different characters to help us make the movements. Kali and Todd from Stockholm, then Henry Moliasion, Dr Jacopo, Dr Scoville…. This gave us a little more objective when moving our partner.
Making a game:
Silently, we created a game with rules, after we knew the rules of the game; we incorporated some text from the scenes that we performed yesterday. Then once we knew the rules of the text we changed the text… for example the text that Taz and I used was..
I will find my memory and You have no memory.
Once we knew when these lines came in, we changed them and muddled them up. So we said parts of the lines at different times during the game. So mine and Taz’s piece ended up sounding like…
You
I
Memory
Will
No
I
Have
No
Memory
Find
My
You
This taught us a new way of devising and trying our new ideas. From the chair scene or from the games that were created, we could turn into a scene, or discover more about or character? And the relationships between some of the character?Ria :)
Tuesday, 8 March 2011
Collaboration
Please leave a comment responding to this quote and to the questions below.
' If earlier models of devising process represented collaboration as an alternative to the hierarchy of the director's theatre, is contemporary devising still defined by its collaborative nature and, if so, what kinds of collaboration are employed?... What kinds of relationship exist between visual, physical, verbal and textual elements of performance?'
Mermikides 2010: 5
' If earlier models of devising process represented collaboration as an alternative to the hierarchy of the director's theatre, is contemporary devising still defined by its collaborative nature and, if so, what kinds of collaboration are employed?... What kinds of relationship exist between visual, physical, verbal and textual elements of performance?'
Mermikides 2010: 5
- How would you describe our collaborative model?
- How do you imagine the different elements in the show working together?
- What kinds of languages are we using?
wednesday 9th
hello, thanks for uploading videos. Actors came up with some good material today. Each wrote a scene to work on. Please see videos.
plan for tomorrow for actors.
plan for tomorrow for actors.
- auditions for Henry
- rework on scenes old and new
- work on how we move the audience.
- Next article for your reading pleasure.
- peer and self assessments
A few pictures from today's idea's....
Here are some pics from the scene that Carmen, Tyrone and I performed earlier today... We chose to do the scene where Henry is taking the Star mirror test, and the more times he does it, he gets better without realising as he forgets that he has already taken it. We thought that this scene could be shown throughout the show, so maybe have Henry take four tests at different times during the performance, and each time he takes it, he gets better.
Ria :)
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